LEVEL DESIGNER (UE5) - OUTER RING (MMO - SHOOTER)
Designed and implemented 4 arenas (PvE & PvP), collaborating with combat and AI designers to ensure they respect the needs of the team and different game modes (deathmatch, capture the flag, horde mode).
Collaborated with multiple departments (AI, Art, Coding, ...) to create and adjust the narrative and tone behind the levels, dress them, and ensure the expected performance based on technical limitations.
Created and updated scalable documents of the levels, with detailed explanations to help other designers understand both the level and the design process.
Iterated on the levels based on regular playtest sessions with the design team and, later, with other departments (QA, Art, Coding).